. Need for Speed: Undercover was released on November 18, 2008. The game had a significantly longer development cycle than previous games, taking 16 months to develop.[16]

EA Games president Frank Gibeau stated that due to the fact that the sales of Pro Street didn't live up to EA's hopes for the game, the franchise will go back to its "roots" with a number of features, including open-world racing and a new highway battle mode. The game was met with average responses, mostly in the 65% to 70% range, but the responses were higher than ProStreet (one response was higher than 70%, three of them were below a 65%).[17]


The Collector's Edition for PlayStation 3 and Xbox 360 adds another 5 new cars, plus twelve new circuit, sprint and checkpoint track configurations. Also included are specially tuned versions of ten existing cars which are available in quick race & online modes, plus 35 exclusive vinyls for adding a unique visual style to any of your cars.

EA also ported Undercover to various mobile devices.

It is available for purchase and download in the iTunes app store for the iPod Touch and iPhone, and in the Palm App Catalog for the Palm Pre.

Title.